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CtG
Philippines
Приєднався 29 лют 2008
This channel primarily features content from games such as Starcraft 2, MARDEK RPG, Raider, and others.
Beating Starcraft II with low APM | Arcturus
Starcraft II Co-Op: Void Thrashing
You don't need to be a sweaty gamer to be good in Starcraft II Co-Op! In this challenge, I solo a co-op map and win without having to play very fast.
For Arcturus Mengsk, I use Prides of Augustgrad because they require the fewest units and structures to build, and the units themselves aren't very micro intensive.
Follow me on Twitter: CtG526
Join me on Discord: discord.gg/N8EsGzG
Follow me on Twitch: www.twitch.tv/ctg526
Support me on Patreon: www.patreon.com/CtG526/membership
You don't need to be a sweaty gamer to be good in Starcraft II Co-Op! In this challenge, I solo a co-op map and win without having to play very fast.
For Arcturus Mengsk, I use Prides of Augustgrad because they require the fewest units and structures to build, and the units themselves aren't very micro intensive.
Follow me on Twitter: CtG526
Join me on Discord: discord.gg/N8EsGzG
Follow me on Twitch: www.twitch.tv/ctg526
Support me on Patreon: www.patreon.com/CtG526/membership
Переглядів: 284
Відео
Raynor and Stetmann Commander Tier List Discussion (Burning Legion)
Переглядів 5354 години тому
Starcraft II: Co-Op Mutation #435 - Burning Legion Scorched Earth - Enemy units set the terrain on fire upon death. Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed. Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die. Twotuuu UA-cam: @TwoTuuu Main tier list video: ua-cam.com/video/8QYKX2JBFRs/v-deo....
Commander Tier List (Burning Legion) | Starcraft II: Co-Op
Переглядів 1,9 тис.7 годин тому
Starcraft II: Co-Op Mutation #435 - Burning Legion Scorched Earth - Enemy units set the terrain on fire upon death. Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed. Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die. 0:00 - Intro 2:17 - Abathur 4:46 - Alarak 9:32 - Arcturus 11:32 - Artanis 13:58 - ...
Starcraft II: Co-Op Mutation #435 - Burning Legion
Переглядів 1 тис.9 годин тому
Starcraft II: Co-Op Mutation #435 - Burning Legion Scorched Earth - Enemy units set the terrain on fire upon death. Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed. Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die. I don't remember this mutation being straightforward at all. Join me on Discord: d...
Slow and steady | Starcraft II: Burning Legion (ft @RmasterJ)
Переглядів 70612 годин тому
Starcraft II: Co-Op Mutation #435 - Burning Legion Scorched Earth - Enemy units set the terrain on fire upon death. Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed. Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die. RMasterJ UA-cam: @RmasterJ RMaster stream: www.twitch.tv/rmasterj Join me on Disco...
Leviathan saves the day three times | Starcraft II: Burning Legion
Переглядів 77714 годин тому
Starcraft II: Co-Op Mutation #435 - Burning Legion Scorched Earth - Enemy units set the terrain on fire upon death. Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed. Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die. Overmind is really good Join me on Discord: discord.gg/N8EsGzG Follow me on Twitch...
Burning Legionnaire | Starcraft II Burning Legion (ft @TwoTuuu)
Переглядів 70716 годин тому
Starcraft II: Co-Op Mutation #435 - Burning Legion Scorched Earth - Enemy units set the terrain on fire upon death. Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed. Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die. Twotuuu UA-cam: @TwoTuuu Join me on Discord: discord.gg/N8EsGzG Follow me on Twitc...
These guys get tankier when they get hit! | Starcraft II: Mist Opportunities
Переглядів 66519 годин тому
Starcraft II Co-Op: Mist Opportunities JiNara's Archons, called Calamity Butlers, increase in max health and health regen when they get attacked. They also attack faster when Ascendants sacrifice supplicants. Because reasons. Anyway, if they're not constantly fighting they just disintegrate and eat my army along the way. What? Follow me on Twitter: CtG526 Join me on Discord: discord...
Commander Tier List (Out of Order) | Starcraft II: Co-Op
Переглядів 1,6 тис.День тому
Starcraft II: Co-Op Mutation #434 - Out of Order Micro Transactions - Giving commands to your units costs resources based on the unit's cost. Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision. Time Warp - Enemy Time Warps are periodically deployed throughout the map. 0:00 - Intro 1:58 - Abathur 4:19 - Alarak 5:35 - Arcturus 6:41 - Artanis 8:58...
Starcraft II: Co-Op Mutation #434 - Out of Order
Переглядів 1,1 тис.День тому
Starcraft II: Co-Op Mutation #434 - Out of Order Micro Transactions - Giving commands to your units costs resources based on the unit's cost. Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision. Time Warp - Enemy Time Warps are periodically deployed throughout the map. This only works if you know the map well. Join me on Discord: discord.gg/N8Es...
United Earth Donny | Starcraft II: Out of Order
Переглядів 794День тому
Starcraft II: Co-Op Mutation #434 - Out of Order Micro Transactions - Giving commands to your units costs resources based on the unit's cost. Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision. Time Warp - Enemy Time Warps are periodically deployed throughout the map. Serve the Directorate. Serve mankind. Serve Donny Vermillion. Join me on Disc...
Can you average 1000 APM over a whole game? | Starcraft II: Mist Opportunities
Переглядів 462День тому
Starcraft II Co-Op: Mist Opportunities I saw a post on Reddit where someone was able to average 900apm for a whole game. I wonder if I could one-up that by getting 1000apm for the whole game. Stay tuned to find out! Follow me on Twitter: CtG526 Join me on Discord: discord.gg/N8EsGzG Follow me on Twitch: www.twitch.tv/ctg526 Support me on Patreon: www.patreon.com/CtG526/membership
What if Abathur got a FREE Brutalisk? | Starcraft II Co-Op: Scythe of Amon
Переглядів 2,3 тис.14 днів тому
Starcraft II Co-Op: Scythe of Amon Matesds requested that I play a modded co-op map where Abathur's "The Limitless" Prestige receives a free brutalisk at the 4:00 mark. All other aspects of Abathur's gameplay remain the same. As a challenge, I need to complete all bunos objectives, or else I must add a mutator for each missed bunos objective. Pulse Cannon Tier supporters on Patreon or higher ar...
Commander Tier List (Dark Ritual) | Starcraft II: Co-Op
Переглядів 1,7 тис.14 днів тому
Starcraft II: Co-Op Mutation #433 - Dark Ritual Power Overwhelming - All enemy units have energy and use random abilities. Speed Freaks - Enemy units have double their normal movement speed. 0:00 - Intro 1:19 - Abathur 2:25 - Alarak 3:40 - Arcturus 5:48 - Artanis 7:04 - Dehaka 8:02 - Fenix 9:36 - Han and Horner 11:50 - Karax 13:39 - Kerrigan 17:03 - Nova 23:22 - Raynor 28:41 - Stetmann 30:46 - ...
Starcraft II: Co-Op Mutation #433 - Dark Ritual
Переглядів 1,1 тис.14 днів тому
Starcraft II: Co-Op Mutation #433 - Dark Ritual Power Overwhelming - All enemy units have energy and use random abilities. Speed Freaks - Enemy units have double their normal movement speed. A little spotty at the end but otherwise pretty good! Join me on Discord: discord.gg/N8EsGzG Follow me on Twitch: www.twitch.tv/ctg526 Support me on Patreon: www.patreon.com/bePatron?c=2105956
How to defend all sides without splitting army | Starcraft II: Dark Ritual
Переглядів 68814 днів тому
How to defend all sides without splitting army | Starcraft II: Dark Ritual
Must be nice being a superpower | Starcraft II: Dark Ritual (ft @NostreborGaming)
Переглядів 74014 днів тому
Must be nice being a superpower | Starcraft II: Dark Ritual (ft @NostreborGaming)
I need Reactors for my Galleons | Starcraft II: Dark Ritual (ft @TwoTuuu)
Переглядів 80021 день тому
I need Reactors for my Galleons | Starcraft II: Dark Ritual (ft @TwoTuuu)
Commander Tier List (Boom Town) | Starcraft II: Co-Op
Переглядів 1,8 тис.21 день тому
Commander Tier List (Boom Town) | Starcraft II: Co-Op
Starcraft II: Co-Op Mutation #432 - Boom Town
Переглядів 91721 день тому
Starcraft II: Co-Op Mutation #432 - Boom Town
When the skillshots land | Starcraft II: Boom Town
Переглядів 61521 день тому
When the skillshots land | Starcraft II: Boom Town
RIP in peace Kaldy... NEXT! | Starcraft II: Boom Town (ft @dehakaburger5410)
Переглядів 66321 день тому
RIP in peace Kaldy... NEXT! | Starcraft II: Boom Town (ft @dehakaburger5410)
How bad are these commanders? | Starcraft II: Boom Town (ft @TwoTuuu)
Переглядів 94128 днів тому
How bad are these commanders? | Starcraft II: Boom Town (ft @TwoTuuu)
Commander Tier List (Perfect Storm) | Starcraft II: Co-Op
Переглядів 1,5 тис.Місяць тому
Commander Tier List (Perfect Storm) | Starcraft II: Co-Op
Starcraft II: Co-Op Mutation #431 - Perfect Storm
Переглядів 900Місяць тому
Starcraft II: Co-Op Mutation #431 - Perfect Storm
Might have spammed the wrong unit | Starcraft II: Perfect Storm
Переглядів 802Місяць тому
Might have spammed the wrong unit | Starcraft II: Perfect Storm
Sentinels? More like SEEIN'tinels | Starcraft II: Perfect Storm (ft @dehakaburger5410)
Переглядів 823Місяць тому
Sentinels? More like SEEIN'tinels | Starcraft II: Perfect Storm (ft @dehakaburger5410)
The worst Starport youve ever seen | Starcraft II: Perfect Storm (ft @TwoTuuu)
Переглядів 915Місяць тому
The worst Starport youve ever seen | Starcraft II: Perfect Storm (ft @TwoTuuu)
I keep playing until I get 1000 more kills than my allies (Asia server) | Starcraft II: Co-Op
Переглядів 1,1 тис.Місяць тому
I keep playing until I get 1000 more kills than my allies (Asia server) | Starcraft II: Co-Op
Commander Tier List (Wheel of Stupid - Void Thrashing) | Starcraft II: Co-Op
Переглядів 1,7 тис.Місяць тому
Commander Tier List (Wheel of Stupid - Void Thrashing) | Starcraft II: Co-Op
Mengsk Principal Proletariat is my favorite main, with max battlecruisers your imperial mandate count should be close to 500. I noticed for this video you used the prestige points on laborer support instead of royal guard, that's why your mandate only topped out at around 290.
This maybe low-APM, but it’s not beginner-APM. It looks relaxed to me, but it probably still looks frenetic and intense to a beginner. I think Zeratul is the better low-APM commander for beginners. The geysers are automaticly built, and the tech tree is simple, and zeratul himself protects against early ground and air attacks. Mengsk is fun but complicated.
I’d honestly pick Zagara, her units are meant to die anyway, so as long as you macro, you’re doing something right 😅
I tried this with P2 Abathur and got completely destroyed on brutal. How on earth is he A ?
Am I that bad?
"Eat silver and steel! That's what I call my left and right fist!"
I still feel like setting cant be c, he's just too good, you can still move really well with stett zones and super Gary p2 can solo till you get a good army
clear this 1.try as tychus and random stukov p3 ally, lone wolf good
Thanks! I was looking forward to this. @1:20, I'm pretty sure TwoTuuu said Raynor was D, but then it seemed like the discussion assumed he'd said E. So a final D was not really a compromise, but maybe miscommunication? Personally, I'm not going to try either of these commanders this week, but good discussion.
rare stettman L
after trying out different commanders I did it with Kerrigan and Karax as my ally, built some omega worms then mass mutas and won the thing, see you next week
Il Giganthopithechus
did this with a lvl 7 stukov first try. it didn't go well lol. next time zeratul and tychus for the EZ win
I am just level 200, but have all prestigues maxed out and am a dia player in solo. For some reason you hate macro and army based commanders and prestigues. Doesnt feel professional to say all army based commanders that require macro are bad. I dont see raynor, artanis or han and horner being nowhere as bad as you make them seem. You also dont understand more than 1 prestigue in most cases. To my experience, all prestigues have something they excell at. Try to be more open minded
Lol, that's just the way it is. Army commanders will almost always have a worse early game than hero commanders, and early game is very important against rifts. There are a couple exceptions like mengsk and zagara. HH, Artanis, and Raynor are pretty objectively the worst commanders. HH has topbars that sometimes excel, P3 artanis can trivialize some maps, but they are still overall bad against many many mutators. Raynor is trash, definitely the worst. They only talk about P3 Raynor because it's his best, nearly always, and the others are rarely worth considering.
From what follows, it will be obvious that I havent played this mutation yet, but it will be interesting if someone plays artanis if they try to disintegrate down the rifts with tempests. Disintegration perfectly kills a rift in 20 seconds from exactly 500 damage. And a tempest should be able to reach any void rift with a pylon in the middle lock and a +60% movement tempest from warp mastery and +4 seconds from guardian shell should be able to make it back alive most of the time. And for the avengers, get a reaver plus immortal to down any ground waves with avengers as Artanis. Air avengers sound sketchy though, as disintegrate would be slow against the beefy air units with dragoon support, there is also the Orbital bombardment panic button. Obviously I must be missing something here, maybe the zealots spinning on top of fire makes them a one trick pony and by the fourth wave your already getting battered down before you can get the tempest reaver immortal comp out and the rifts from ~6 minutes to ~10 minutes are uncontested and overwhelm you. If only they reverted the nerf to second prestige I think an 11 immortal hit squad or 10 with +1 attack can 1 shot rifts too, or 5-6 immortals being able to 2 shot rifts (with vision from observers as an intermediate gas dump). This could serve as a transition beteeen zealots and banking gas for tempests hitting the rifts and reavers to go with the Immortals on avenger duty. If the warp speed mastery didn't exist, they wouldn't have nerfed P2 artanis, but other commanders get imba things, which means that Artanis is unable to :(
Looking forward to Stetboi being trashtalked for a change :D Avenger Battlecruiser was kinda funny. When I had the right ally who did NOT die standing in fire instead of kiting defenders back into my toxic nest carpet at the ramps, finally got it done.
That was my thought with HH, i take care of the rifts while ally clears. Unfortunatly a got a Kerrigan ally, which was good with the hero unit but i didn`t see him build any other units, like ultras or mutas. What`s up with that? A lot of Kerrigan playes try a hero solo. And of course we lost, my army mostly disappears when i encounter a wave. Did with Tychus and a Zeratul ally, i liked he`s comment at the end "Finally a normal player", i could sense his frustration :))
I really like sticks because he thinks differently a lot of times AND most of them are surprisingly not just random rant and are actually reasonable facts. Also, I think he is one of the guys who understands noobs. Not saying that he is one, far from it (I watched some of his vids so I know.) But usually his point was on point for noobs like me. He know what noobs would be struggling with if they are potato at Macro or have low APM or being casual players and such.
Bwan is back!
Lol, the edit at 22:00 is amazing.
GGs! I'm looking forward to the Raynor / Stetman video!
Commanders that are cut out will be released tomorrow, in this case Raynor and Stetmann Edit: Raynor and Stetmann video up
Hey guys love the content , as a fairly average player, I really love when you guys talk about the commander duos that work well together. Keep it up
What happened to Raynor and Stettman? D: Also in general, it would be nice if you guys ever rated Raynor for anything besides P3, if non P3 raynor is e tier just throwing it out as a sidenote since the playstyle is so different and optimal one for raynor is P3 99% of the time.
Scorched Earth. Stetmann (Lings) and Raynor's (bio) best rift killers are vulnerable to it. Non-P3 Raynor suffers more because of Avenger, at least P3 has BCs with Yamato and they fly to not get burnt.
@@amplesstratleholm7609 He was wondering why their discussion isn't there in this vid. Which usually when this happens, they will have separate video for it.
Sad some commanders are cut out. Would've loved to hear the rare Stetman C rank explanation. I definitely had trouble with him. You're mobile and buff zerglings can run through the map ignore fire and enemies but it was all a bit too much. I always feld being behind and only survived thanks to my Karax ally helping a lot with topbars and defence.
Usually when this happens, it means they will have their own vid since usually those case are when they disagree and talk for a long time.
@@cbalinefourcba4615 thanks! I'll look forward to it ^_^
As a very average player I appreciate the consideration when giving the tier scores lol. Multiple control groups make it hard for me 😅
Same here brother. Keep up the consideration for us carries on solo que. Lol
Same.
Tychus so good against Voidrifts
defensive karax help alot in this mutation paired with stukov. while stukov prepare horde of infested terran, karax defend both bases. once stukov has build 20+ infested bunker, it was a simple matter.
Great videos as always CTG
Has there been polarity just die and avenger? Sounds like brutal +7
It's finally Burning Legion Day! I'm on summer holiday, so it has felt like Out of Order lasted a month. I have been practicing on Maguro Maps against this mutation and dying and dying and dying, so I'm interested to see how it goes with an ally this week. Also, I was surprised you chose nuke mastery over medivac cooldown on this map and mutation. In my Tychus run, I was planning on needing the extra heals to fight avengered baddies, and also to hop around the map to void rifts.
SC2 commander tier list for voidray rashers
With Tychus(in any mission) is it better to have all the heros or do all the upgrades for your heros you have on the map?
If you are using p2 (Lone Wolf), for sure you want to have all the heroes first
It's almost always better to prioritise the heros. That being said, you don't always need all 5 (so no need to recruit 4 times) especially on shorter maps
the visuals... the soundtrack.. everything is just nostalgic!! I love prehistorik 2!!!
Try robo units zeratul P1 on temple of the past. Robo units are very easy to control and hard to loose. P1 gives a lot of army power and allows to focus on army control if you dont have to relly on zeratul micro or finding artifacts (p3 or p2). With this free apm, build multiple void arays. For just 1 supply you have 2 extra locations to port into. Instead of 1 ,,immortal", you can have 8 additional void arays on the map. Its pretty much like kerrigan with nidus worms, but stronger as you can gather instantly from higher distance and your units have higher burst. Its a bit hard to pre-deploy the void arays tho. Thats why we need the low apm units and prestiegue. Additionaly try different topbars than you are used to. Stasis beam is great against attack waves as you can reduce their power significantly with short cooldown, works great on maps with frequent attack waves. Also try the storm avatar. Nobody plays him and I no longer know how ,,good" he is anymore. The storms might be good on temple of the past becouse of enemies going through chokes through the storms... But avatar of essence is still probably stronger especialy with robo units. Also do some mutators as it wouldnt be challanging without them. Eighter go for something that requires high presence on different parts of map like: void rifts/reanimators/infested spawnings Or go for something that just makes enemies harder. Just die and avanger might be challanging. Alternatively life steal and avanger could be fun. A hidden self inflicted mutator would be: no defensive structures to force you to use void arays... When it comes to allies - We want to showcase the power of zeratul robo units and his omnipresence with void arrays. So eighter none, or only if the mutators are very challanging.
Do you also play robo zeratull? Its quite easy to play and units rarely die. You just controll void array and once you drop, things start dying. You can focus your apm on other things than controling army.
WHY!!
TwoTuuu will be playing Zagara p3 with mouse only, left handed, and his eyes will be closed.
havent played sc2 in a while might go play later today bc of this video
Enjoy!
in the end i didnt
I totally thoughts you’d pick either of the 2 infested maps. It’s a lot easier to keep archon sanity and gain stacks there. They also contribute a lot more in those map than Ascendent. When I suggested this challenge other maps wasn’t even in my thought.
Definitely a lot of bonus points for doing it on hard map tho.
how to do solar fury achievement because kill 50 is possible ?
Why did the seagull not fly over the bay? Because they would turn into a Bagel and fall.
This was fun to watch, and I like comparing the same timestamp across the different casts. Having the whole thing I just watched recapitulated though felt a little much. Maybe if the full casts were a separate video? Hard to say, though, since it added a lot of context to your comparison. I appreciated Twotuuu's insights (no barracks is risky; half-built engineering bays as blockers), but some of the trivia ("next attack at 16m", "thrashers at 9:20", or "for this comp, wave _x_ includes wraiths" --I think those were all him; some might have been bauman) would be nice to be accompanied by a throwaway line like "timings of course can all be found at blahblahwiki" so I can go look this stuff up rather than just gleaning random trivia from a single cast. Specifically, I have no idea what pattern B is. Is it just the sides they attack from? The timings? The units in the waves? Whether it's specific to the map, the overall enemy comp, or a combination is also mystery. Lowko had some obvious "I don't play co-op" stuff but is a more charismatic caster. Bauman had, I think, the worst audio quality which wasn't helping him in that department. You liked Bauman's "nuuuuke", but that didn't even register with me until you pointed it out.
APM for the win
First time saw CTG strughle with Void reanimators lol.
The very first Mutation video. It's wierd to not listen you saying the plan here lol... (sorry for spamming comments though)
@@abhi03996 Keep spamming comments; it helps my videos with the algorithm
Man... You came a long way dude... Never unsubscribing you ever, even if you stop uploading (I really hope you don't)
raynor: you dont pay for scans with P1
Bruh what was the point of having 7 tiers?
So many S and double S heroes there. I guess these mutations were meant to be played with P0, meaning that prestiges for some commanders have made them OP
I think artanis is underrated, I love P2 teleport. Not a big fan of heroic units, they make the game so ez.
True - to balance the hero-based comms they should have given some massive discounts for all army-based comms, either on their tech/upgrades or on their army units. Having a free heroic unit from 3-4 minute mark basically solo half of the game while you macro up VS having army-based commander where you need to pay for all the tech, units and upgrades just to survive early-mid game is kind of unfair. In particular commanders like Tychus, Zeratul and Stetmann have such crazy strong heroes that they can often just use them to solo Brutal/easier Brutations.
Once again you guys ignore P2 Artanis for Microtransactions... I remember how there was a mutation on Void Launch with Microtransactions and you did the same thing. It basically nullifies most of Microtransactions since you can just send one scouting Zealot and teleport entire buffed army right on top of the enemy to crush them - no micro needed. Since it requires some micro it's definitely not SS, but S to A for sure. Enemy is not buffed so mass buffed Goons with some Zealots sprinkled in can handle most stuff easily.
I don't think they ever play this prestige, as they consider p3 is the only viable prestige for Artanis